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Oct 13, 2007

SNGs Made Easy by Howard Lederer

Sit N Goes Made Easy
by Howard Lederer

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The Sit N Go (SNG) is online poker's great gift to the aspiring
tournament player. Prior to the SNG, final table experience was hard to come
by. You could enter a dozen multi-table tournaments and never find
yourself at a final table. Or you could make one or two, only to get knocked
out in 8th or 9th place. Adapting to an ever-diminishing number of
players at a single table is a crucial skill in tournament poker, and it's
a hard experience to find offline without investing a lot of time and
money. Online, this experience is a mouse-click away. The SNG's
advantages are many. For starters, it's low-cost, or even free. It's also fun,
and convenient: You don't need to schedule it -- a SNG starts every
time the table fills up -- and it's usually over in less than an hour. It
is the flight simulator of Final Table play, and mastering it should
be considered mandatory homework for the serious student.

Now that you know why you should play, let's look at how:

The most obvious difference between a SNG and a multi-table tournament
is that when someone goes broke in a SNG, there isn't someone waiting
to fill their spot. Multi-table play consists mostly of full-table, ring
game poker. But as players get eliminated from a SNG, the table gets
shorter- and shorter-handed. This reduction in players basically serves
to artificially raise the antes. For instance, say you are playing
five-handed and the blinds are 100-200: You are paying 300 in blinds for
every five hands, or 60 per hand. As soon as someone gets knocked out,
you're four-handed. Now you're paying 75 per hand -- a 25% increase --
despite the fact that the blinds have remained the same. Accordingly,
you're forced to gamble more, or risk getting blinded out.

Since the size of the blinds relative to your stack size should always
play a major role in you hand selection, I recommend starting out with
pretty conservative starting hand requirements. This serves two
functions: First, the blinds dictate that you play fairly tight early; the
blinds are small and you are nine-handed, so they don't come around as
often. Second, this helps you establish a tight image, which you hope will
pay off later when the blinds are high and you might really need a
timely ante steal.

But there is another not-so-obvious reason to play tighter earlier and
looser later: The payout structure rewards tight play. Most SNG's pay
50% to first, 30% to second, and 20% to third. This payout structure
dictates that you play for third. Why? Looking at the payout structure
another way might help. Basically, the payout means that 60% gets awarded
once you are down to three players, 20% gets awarded when you get down
to two players, and the final 20% gets awarded to the winner. If you
can just get to third, you get at least one-third of 60% of the prize
pool, or 20%. You've locked up a profit, and you have a chance to win up
to 30% more. It's only now that you're in the top three that your
strategy should take an abrupt turn. Now it pays to gamble for the win. Let's
look at the numbers again: 60% of the prize pool is off the table, and
moving up one spot is worth only another 10%. But move up just one
more spot and it's worth a whopping 30% extra -- that's three times more
for first than it is for second. And with the blinds going up, gambling
for the win is even more clearly the correct play.

I see many players employ a nearly opposite strategy. They figure they
have nothing to lose, so they go for the quick double-up early. They
take chances too soon when, in their view, there's "nothing on the line".
Then, once they're in the money, they tighten up, thinking about that
extra payout for moving up a spot. If you start to rethink your SNG
approach and adopt a "slow early, fast late" strategy, you will see an
almost immediate improvement in your results.